The games were coming out at a crazy oace, and the tools for creating them became easier and more accessible. The whole thing was in the distant 2014th year, and nobody was aware of the coming “indie apocalypse”. I only needed to find money for a programmer. I simply drew and redrew everything until it satisfied the “customer”.Ī year later, I realised that I could completely create graphics for my own game. My desire to get at least some money helped me to improve my drawing skills. People often look for artists on the game development forums, and those who had a severely limited budget doesn’t need particularly luxurious graphics - I could easily draw a pair of sprites for 5 euros. #FEARMONIUM TORRENT HOW TO#I knew how to draw using Macromedia Flash, so I decided to find ways to apply these skills.Īnd I found it. I couldn’t do anything except digging in people’s minds with a bottle of whiskey, but I was familiar with Photoshop. The payments in social institutions in Russia are very-very low. Although I enjoyed spending time with children from difficult families, moving from my parents and meeting with my “second half” forced me to earn a little more than I used to. Job in a social institution forced to constantly look for a part-time work. It would be possible to strive to open my office, but my heart wasn’t in it, and I’ve chosen another way. Knowledge of psychology helped in building my own life and in creating fictional characters, but it’s difficult to call it a high-paying profession in Russia. I always wanted other people to enjoy the worlds that were born in my mind. However, this profession did not allow me to express myself creatively. I made these decisions not because I wasn’t interested in psychology anymore - on the contrary, while I was studying, I began to penetrate the structure of human minds. In my “career” of a psychologist, the most reasonable decisions were: dropping the psychology to hell silently leaving graduate school retirement from a kind of a foster home, where I worked for three years after graduating from the magistracy and fully devoting myself to game development. Stunned by what I saw, I confidently decided to study in this paradise. #FEARMONIUM TORRENT FULL#Young girls all around me, and the audience full of fragrant scents of women's perfumes. The next day I was brought to courses in a pedagogical university, where I was the only guy in the audience. There I was surrounded by guys in knitted sweaters and with virgin moustaches on thoughtful faces. At the age of 17, I went to programmers university preparatory courses. I was interested in psychology even at school, and not for typical reasons: I was not motivated by the desire to deal with my own “demons” or to understand people around me. A small introduction will help to adequately perceive everything that jumps and flashes in the recently published trailer: I think it’s worth explaining a little about how it happened to bring a better understanding of what is going on in here. Having only a master’s degree in psychology, I dived into game development five years ago. Hello everybody, my name is Slava, I’m from Russia, and I am preparing the release of the third game that I made almost alone: music is the only piece I’m not responsible for. Fearmonium is a mix of skills of self-taught artist who has received the master's degree of Psychology. The game is developed by one person - Slava Gris, inspired by music from Expecte Amour. The answer to the question: does a phobia always cause irreparable harm, or can its presence change life for better? Memorable enemies, whose images reflect what Jimmy saw in the real world Information about the process of the formation of new phobias and the nature of human consciousness Dynamic battles with combo attacks and a variety of unique abilities Classic and hand-drawn frame-by-frame animation A huge map of Jimmy’s consciousness, woven from abstract images and half-forgotten memories Will the clowns be able to supplant all objective fears of Jimmy and take the place of his main horror? Their images secured by support of Depression are making their way into the depths of his consciousness through the nightmare, meeting Jimmy’s memories on their way, anxieties and bright images. The whole game will unfold in the inner world of a boy who once saw several clowns at a fair. Start the game as the usual unpleasant memory and reincarnate into a real phobia by breaking through the most hidden corners of consciousness of Jimmy. Fearmonium is a psychedelic action-platformer where suspense intertwines with humor.
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